diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 96b9f14d0..0ce457bda 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -95,6 +95,7 @@ #include "GateRushComponent.h" #include "FactionTriggerComponent.h" #include "RocketLandingComponent.h" +#include "VehiclePhysicsComponent.h" #include "ProjectilePhysicsComponent.h" #include "GenericActivatorComponent.h" #include "ShowcaseModelHandlerComponent.h" @@ -992,6 +993,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::VEHICLE_PHYSICS: { + // LWOVehiclePhysicsComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VEHICLE_PHYSICS, -1); + if (id > -1) AddComponent(id); + break; + } case eReplicaComponentType::ROCKET_LANDING: { // LWORocketAnimationControlComponent: the client makes it from the registry const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LANDING, -1); diff --git a/dGame/dComponents/VehiclePhysicsComponent.h b/dGame/dComponents/VehiclePhysicsComponent.h new file mode 100644 index 000000000..394089260 --- /dev/null +++ b/dGame/dComponents/VehiclePhysicsComponent.h @@ -0,0 +1,17 @@ +#ifndef VEHICLEPHYSICSCOMPONENT_H +#define VEHICLEPHYSICSCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Vehicle physics (not the havok vehicle physics, 30), as LWOVehiclePhysicsComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class VehiclePhysicsComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::VEHICLE_PHYSICS; + + VehiclePhysicsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // VEHICLEPHYSICSCOMPONENT_H