mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-12-02 14:18:23 +00:00
refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
This commit is contained in:
@@ -1,35 +1,27 @@
|
||||
#include "CDRewardsTable.h"
|
||||
|
||||
CDRewardsTable::CDRewardsTable(void) {
|
||||
void CDRewardsTable::LoadValuesFromDatabase() {
|
||||
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Rewards");
|
||||
while (!tableData.eof()) {
|
||||
CDRewards* entry = new CDRewards();
|
||||
entry->id = tableData.getIntField("id", -1);
|
||||
entry->levelID = tableData.getIntField("LevelID", -1);
|
||||
entry->missionID = tableData.getIntField("MissionID", -1);
|
||||
entry->rewardType = tableData.getIntField("RewardType", -1);
|
||||
entry->value = tableData.getIntField("value", -1);
|
||||
entry->count = tableData.getIntField("count", -1);
|
||||
CDRewards entry;
|
||||
entry.id = tableData.getIntField("id", -1);
|
||||
entry.levelID = tableData.getIntField("LevelID", -1);
|
||||
entry.missionID = tableData.getIntField("MissionID", -1);
|
||||
entry.rewardType = tableData.getIntField("RewardType", -1);
|
||||
entry.value = tableData.getIntField("value", -1);
|
||||
entry.count = tableData.getIntField("count", -1);
|
||||
|
||||
m_entries.insert(std::make_pair(entry->id, entry));
|
||||
m_entries.insert(std::make_pair(entry.id, entry));
|
||||
tableData.nextRow();
|
||||
}
|
||||
|
||||
tableData.finalize();
|
||||
}
|
||||
|
||||
CDRewardsTable::~CDRewardsTable(void) {
|
||||
for (auto e : m_entries) {
|
||||
if (e.second) delete e.second;
|
||||
}
|
||||
|
||||
m_entries.clear();
|
||||
}
|
||||
|
||||
std::vector<CDRewards*> CDRewardsTable::GetByLevelID(uint32_t levelID) {
|
||||
std::vector<CDRewards*> result{};
|
||||
std::vector<CDRewards> CDRewardsTable::GetByLevelID(uint32_t levelID) {
|
||||
std::vector<CDRewards> result{};
|
||||
for (const auto& e : m_entries) {
|
||||
if (e.second->levelID == levelID) result.push_back(e.second);
|
||||
if (e.second.levelID == levelID) result.push_back(e.second);
|
||||
}
|
||||
|
||||
return result;
|
||||
|
||||
Reference in New Issue
Block a user