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refactor: Move CDClient Database away from constructor queries (#1164)
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
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@@ -2,6 +2,35 @@
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#include "GeneralUtils.h"
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#include "Game.h"
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void CDAnimationsTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM Animations");
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while (!tableData.eof()) {
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std::string animation_type = tableData.getStringField("animation_type", "");
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DluAssert(!animation_type.empty());
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AnimationGroupID animationGroupID = tableData.getIntField("animationGroupID", -1);
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DluAssert(animationGroupID != -1);
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CDAnimation entry;
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entry.animation_name = tableData.getStringField("animation_name", "");
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entry.chance_to_play = tableData.getFloatField("chance_to_play", 1.0f);
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UNUSED_COLUMN(entry.min_loops = tableData.getIntField("min_loops", 0);)
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UNUSED_COLUMN(entry.max_loops = tableData.getIntField("max_loops", 0);)
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entry.animation_length = tableData.getFloatField("animation_length", 0.0f);
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UNUSED_COLUMN(entry.hideEquip = tableData.getIntField("hideEquip", 0) == 1;)
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UNUSED_COLUMN(entry.ignoreUpperBody = tableData.getIntField("ignoreUpperBody", 0) == 1;)
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UNUSED_COLUMN(entry.restartable = tableData.getIntField("restartable", 0) == 1;)
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UNUSED_COLUMN(entry.face_animation_name = tableData.getStringField("face_animation_name", "");)
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UNUSED_COLUMN(entry.priority = tableData.getFloatField("priority", 0.0f);)
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UNUSED_COLUMN(entry.blendTime = tableData.getFloatField("blendTime", 0.0f);)
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this->animations[CDAnimationKey(animation_type, animationGroupID)].push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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bool CDAnimationsTable::CacheData(CppSQLite3Statement& queryToCache) {
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auto tableData = queryToCache.execQuery();
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// If we received a bad lookup, cache it anyways so we do not run the query again.
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