diff --git a/docs/IssueTracker.md b/docs/IssueTracker.md index fbcc5a87e..e4c1b92c0 100644 --- a/docs/IssueTracker.md +++ b/docs/IssueTracker.md @@ -25,6 +25,7 @@ State: **done** = fixed on this branch, needs an in-game check; **partial** = pa | 691 | Tracking Issue: Hardcoded Content | partial | `fec4159e` refactor: modular build items and root part come from ModularBuildComponent
`d4a1a993` refactor: power-up statistics come from the power-up's pickup skill
`e44eaf18` refactor: item set passive abilities come from the CDClient and item scripts | | 746 | Tracking Issue: Missing Scripts | partial | `4ad7ddd9` feat: add missing force field, jetpack NPC and Skullkin volume scripts | | 764 | BUG: Driving the wrong way does not warp you back | done | `6febb6d6` fix(racing): put racers going the wrong way back on the track | +| 917 | Everlasting items refill twice | done | `45f9ffdf` fix(combat): area attacks handle each target once, in the client's order (issues 917, 1189) | | 928 | WSL CMake packages | done | `6335c87f` docs: CMake from Kitware's repository without apt-key (issue 928) | | 943 | ENH: Add config option for charging property rent | done | `680615ba` feat: optional property rent | | 957 | Username approved popup | partial | `57925d1e` feat(moderation): a name decision shows as a popup to the player, as live did (issue 957) (online players; offline players not told at next login) | @@ -34,6 +35,7 @@ State: **done** = fixed on this branch, needs an in-game check; **partial** = pa | 1127 | BUG: Enemies at Cavalry Hill take 1 damage from too far away on spawn | done | `5d3c2e6f` fix: filter physics volumes like the client's collision groups | | 1129 | BUG: Vendor selling window does not replicate live behavior | done | `c759bd1a` fix(vendor): keep 27 buyback items and drop the oldest | | 1179 | BUG: enemies aren't affected by speed alterations | done | `86ee6de5` fix: slows and speed buffs change enemy movement speed | +| 1189 | Shinobi charge double imagination with a magnet | done | `45f9ffdf` fix(combat): area attacks handle each target once, in the client's order (issues 917, 1189) | | 1256 | Red Blocks piano position | done | `c120be0b` fix(scripts): concert instruments place the player as live did (issue 1256) | | 1332 | ENH: make saving code safer | partial | `4443d981` fix: read character flags the way they are written again
`d671d266` fix: character xml load and save no longer crash on bad data | | 1428 | BUG: enemies, summons etc stay aggro'd onto other entities that have died | done | `363e02e9` fix: enemies and summons drop targets that have died |