diff --git a/dScripts/02_server/Equipment/BootyDigServer.cpp b/dScripts/02_server/Equipment/BootyDigServer.cpp index 69c957c81..af2fa0b82 100644 --- a/dScripts/02_server/Equipment/BootyDigServer.cpp +++ b/dScripts/02_server/Equipment/BootyDigServer.cpp @@ -45,7 +45,9 @@ BootyDigServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string if (renderComponent != nullptr) renderComponent->PlayEffect(7730, u"cast", "bootyshine"); - Loot::DropLoot(player, self->GetObjectID(), 231, 75, 75); + // Live dropped the booty chest's items before its coins (5 of 5), unlike other drops + Loot::DropLoot(player, self->GetObjectID(), 231, 0, 0); + Loot::DropLoot(player, self->GetObjectID(), 0, 75, 75); } } } else if (args == "ChestDead") {