From 4acdc8f354003defb2414db8a613a6497e3b168c Mon Sep 17 00:00:00 2001 From: Aaron Kimbre Date: Fri, 29 Mar 2024 12:28:59 -0500 Subject: [PATCH] Scaffolding --- dGame/dUtilities/SlashCommandHandler.h | 94 +++++++++++++++++++++++++- 1 file changed, 92 insertions(+), 2 deletions(-) diff --git a/dGame/dUtilities/SlashCommandHandler.h b/dGame/dUtilities/SlashCommandHandler.h index 3a70afd8..9e5a1af7 100644 --- a/dGame/dUtilities/SlashCommandHandler.h +++ b/dGame/dUtilities/SlashCommandHandler.h @@ -13,8 +13,10 @@ class Entity; struct Command { - std::string description = "Default Command Description"; - std::string help = "Default Command Help Text"; + Command(std::string description, std::string help, std::vector commands, std::function handle); + std::string description; + std::string help; + std::vector commands; eGameMasterLevel requiredLevel = eGameMasterLevel::DEVELOPER; std::function handle; }; @@ -30,14 +32,102 @@ namespace DEVGMCommands { void SetGMLevel(Entity* entity, const std::string args); void ToggleNameplate(Entity* entity, const std::string args); void ToggleSkipCinematics(Entity* entity, const std::string args); + void Kill(Entity* entity, const std::string args); + void Metrics(Entity* entity, const std::string args); + void Announce(Entity* entity, const std::string args); + void SetAnnouncementTitle(Entity* entity, const std::string args); + void SetAnnouncementMessage(Entity* entity, const std::string args); + void ShutdownUniverse(Entity* entity, const std::string args); + void SetMinifig(Entity* entity, const std::string args); + void TestMap(Entity* entity, const std::string args); + void ReportProximityPhysics(Entity* entity, const std::string args); + void SpawnPhysicsVerts(Entity* entity, const std::string args); + void Teleport(Entity* entity, const std::string args); + void ActivateSpawner(Entity* entity, const std::string args); + void AddMission(Entity* entity, const std::string args); + void Boost(Entity* entity, const std::string args); + void Unboost(Entity* entity, const std::string args); + void Buff(Entity* entity, const std::string args); + void BuffMe(Entity* entity, const std::string args); + void BuffMedium(Entity* entity, const std::string args); + void ClearFlag(Entity* entity, const std::string args); + void CompleteMission(Entity* entity, const std::string args); + void CreatePrivateInstance(Entity* entity, const std::string args); + void DebugUI(Entity* entity, const std::string args); + void Dismount(Entity* entity, const std::string args); + void ReloadConfig(Entity* entity, const std::string args); + void ForceSave(Entity* entity, const std::string args); + void Freecam(Entity* entity, const std::string args); + void FreeMoney(Entity* entity, const std::string args); + void GetNavmeshHeight(Entity* entity, const std::string args); + void GiveUScore(Entity* entity, const std::string args); + void GMAddItem(Entity* entity, const std::string args); + void Inspect(Entity* entity, const std::string args); + void ListSpawns(Entity* entity, const std::string args); + void LocationRotation(Entity* entity, const std::string args); + void Lookup(Entity* entity, const std::string args); + void PlayAnimation(Entity* entity, const std::string args); + void PlayEffect(Entity* entity, const std::string args); + void PlayLevelFX(Entity* entity, const std::string args); + void PlayRebuildFX(Entity* entity, const std::string args); + void Position(Entity* entity, const std::string args); + void RefilStats(Entity* entity, const std::string args); + void Reforge(Entity* entity, const std::string args); + void ResetMission(Entity* entity, const std::string args); + void Rotation(Entity* entity, const std::string args); + void RunMacro(Entity* entity, const std::string args); + void SetControlScheme(Entity* entity, const std::string args); + void SetCurrency(Entity* entity, const std::string args); + void SetFlag(Entity* entity, const std::string args); + void SetInventorySize(Entity* entity, const std::string args); + void SetUIState(Entity* entity, const std::string args); + void Spawn(Entity* entity, const std::string args); + void SpawnGroup(Entity* entity, const std::string args); + void SpeedBoost(Entity* entity, const std::string args); + void StartCelebration(Entity* entity, const std::string args); + void StopEffect(Entity* entity, const std::string args); + void Toggle(Entity* entity, const std::string args); + void TeleportAll(Entity* entity, const std::string args); + void TriggerSpawner(Entity* entity, const std::string args); + void UnlockEmote(Entity* entity, const std::string args); + void SetLevel(Entity* entity, const std::string args); + void SetSkillSlot(Entity* entity, const std::string args); + void SetFaction(Entity* entity, const std::string args); + void AddFaction(Entity* entity, const std::string args); + void GetFactions(Entity* entity, const std::string args); + void SetRewardCode(Entity* entity, const std::string args); + void Crash(Entity* entity, const std::string args); + void RollLoot(Entity* entity, const std::string args); + void CastSkill(Entity* entity, const std::string args); } namespace GMZeroCommands { void Help(Entity* entity, const std::string args); + void Credits(Entity* entity, const std::string args); + void Info(Entity* entity, const std::string args); + void Die(Entity* entity, const std::string args); + void Ping(Entity* entity, const std::string args); + void PVP(Entity* entity, const std::string args); + void RequestMailCount(Entity* entity, const std::string args); + void Who(Entity* entity, const std::string args); + void FixStats(Entity* entity, const std::string args); + void JoinPrivateInstance(Entity* entity, const std::string args); + void LeaveZone(Entity* entity, const std::string args); } namespace GreaterThanZeroCommands { + void Kick(Entity* entity, const std::string args); + void MailItem(Entity* entity, const std::string args); + void Ban(Entity* entity, const std::string args); + void ApproveProperty(Entity* entity, const std::string args); + void Mute(Entity* entity, const std::string args); + void Fly(Entity* entity, const std::string args); + void AttackImmune(Entity* entity, const std::string args); + void GMImmune(Entity* entity, const std::string args); + void GMInvis(Entity* entity, const std::string args); + void SetName(Entity* entity, const std::string args); + void Title(Entity* entity, const std::string args); } #endif // SLASHCOMMANDHANDLER_H