From 3e838c11efa2de9e24215bea767d51004924aaf8 Mon Sep 17 00:00:00 2001 From: "copilot-swe-agent[bot]" <198982749+Copilot@users.noreply.github.com> Date: Sun, 31 Aug 2025 19:51:51 +0000 Subject: [PATCH] Remove backup file that was accidentally committed Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com> --- .../ModelComponentTests.cpp.backup | 265 ------------------ 1 file changed, 265 deletions(-) delete mode 100644 tests/dGameTests/dComponentsTests/ModelComponentTests.cpp.backup diff --git a/tests/dGameTests/dComponentsTests/ModelComponentTests.cpp.backup b/tests/dGameTests/dComponentsTests/ModelComponentTests.cpp.backup deleted file mode 100644 index 758a2446..00000000 --- a/tests/dGameTests/dComponentsTests/ModelComponentTests.cpp.backup +++ /dev/null @@ -1,265 +0,0 @@ -#include "GameDependencies.h" -#include - -#include "BitStream.h" -#include "ModelComponent.h" -#include "Entity.h" -#include "eReplicaComponentType.h" -#include "PetComponent.h" - -class ModelTest : public GameDependenciesTest { -protected: - Entity* baseEntity; - ModelComponent* modelComponent; - CBITSTREAM - uint32_t flags = 0; - void SetUp() override { - SetUpDependencies(); - baseEntity = new Entity(15, GameDependenciesTest::info); - modelComponent = baseEntity->AddComponent(); - // Initialize some values to be not default - modelComponent->SetPosition(NiPoint3(10.0f, 20.0f, 30.0f)); - modelComponent->SetRotation(NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // w=4, x=1, y=2, z=3 - modelComponent->AddInteract(); // Make it pickable - } - - void TearDown() override { - delete baseEntity; - TearDownDependencies(); - } -}; - -/** - * Test serialization of a ModelComponent for a non-pet entity - */ -TEST_F(ModelTest, ModelComponentSerializeNonPetTest) { - bitStream.Reset(); - - // Now we test a serialization for correctness. - modelComponent->Serialize(bitStream, false); - - // Read back the serialized data - - // ItemComponent serialization (since this is not a pet) - bool hasItemComponent; - bitStream.Read(hasItemComponent); - EXPECT_EQ(hasItemComponent, true); - - LWOOBJID userModelID; - bitStream.Read(userModelID); - EXPECT_EQ(userModelID, baseEntity->GetObjectID()); // Should use entity ID when no user model ID - - int extraInfo; - bitStream.Read(extraInfo); - EXPECT_EQ(extraInfo, 0); - - bool hasExtraItemData; - bitStream.Read(hasExtraItemData); - EXPECT_EQ(hasExtraItemData, false); - - // ModelComponent serialization - bool hasModelInfo; - bitStream.Read(hasModelInfo); - EXPECT_EQ(hasModelInfo, true); - - bool isPickable; - bitStream.Read(isPickable); - EXPECT_EQ(isPickable, true); // We added an interact - - uint32_t physicsType; - bitStream.Read(physicsType); - EXPECT_EQ(physicsType, 2); - - NiPoint3 originalPosition; - bitStream.Read(originalPosition.x); - bitStream.Read(originalPosition.y); - bitStream.Read(originalPosition.z); - EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f)); - - NiQuaternion originalRotation; - bitStream.Read(originalRotation.x); - bitStream.Read(originalRotation.y); - bitStream.Read(originalRotation.z); - bitStream.Read(originalRotation.w); - EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4 - - bool hasBehaviorInfo; - bitStream.Read(hasBehaviorInfo); - EXPECT_EQ(hasBehaviorInfo, true); - - uint32_t numBehaviors; - bitStream.Read(numBehaviors); - EXPECT_EQ(numBehaviors, 0); // No behaviors added in test - - bool isPaused; - bitStream.Read(isPaused); - EXPECT_EQ(isPaused, false); -} - -/** - * Test serialization of a ModelComponent for a pet entity - */ -TEST_F(ModelTest, ModelComponentSerializePetTest) { - bitStream.Reset(); - - // Add a PetComponent to make this entity a pet - baseEntity->AddComponent(1); - - // Now we test a serialization for correctness. - modelComponent->Serialize(bitStream, false); - - // Read back the serialized data - // Should NOT have ItemComponent serialization for pets - - // ModelComponent serialization (should start immediately) - bool hasModelInfo; - bitStream.Read(hasModelInfo); - EXPECT_EQ(hasModelInfo, true); - - bool isPickable; - bitStream.Read(isPickable); - EXPECT_EQ(isPickable, true); // We added an interact - - uint32_t physicsType; - bitStream.Read(physicsType); - EXPECT_EQ(physicsType, 2); - - NiPoint3 originalPosition; - bitStream.Read(originalPosition.x); - bitStream.Read(originalPosition.y); - bitStream.Read(originalPosition.z); - EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f)); - - NiQuaternion originalRotation; - bitStream.Read(originalRotation.x); - bitStream.Read(originalRotation.y); - bitStream.Read(originalRotation.z); - bitStream.Read(originalRotation.w); - EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4 - - bool hasBehaviorInfo; - bitStream.Read(hasBehaviorInfo); - EXPECT_EQ(hasBehaviorInfo, true); - - uint32_t numBehaviors; - bitStream.Read(numBehaviors); - EXPECT_EQ(numBehaviors, 0); // No behaviors added in test - - bool isPaused; - bitStream.Read(isPaused); - EXPECT_EQ(isPaused, false); -} - -/** - * Test serialization of a ModelComponent during initial update - */ -TEST_F(ModelTest, ModelComponentSerializeInitialUpdateTest) { - bitStream.Reset(); - - // Now we test a serialization for correctness with initial update. - modelComponent->Serialize(bitStream, true); - - // Read back the serialized data - - // ItemComponent serialization (since this is not a pet) - bool hasItemComponent; - bitStream.Read(hasItemComponent); - EXPECT_EQ(hasItemComponent, true); - - LWOOBJID userModelID; - bitStream.Read(userModelID); - EXPECT_EQ(userModelID, baseEntity->GetObjectID()); - - int extraInfo; - bitStream.Read(extraInfo); - EXPECT_EQ(extraInfo, 0); - - bool hasExtraItemData; - bitStream.Read(hasExtraItemData); - EXPECT_EQ(hasExtraItemData, false); - - // ModelComponent serialization - bool hasModelInfo; - bitStream.Read(hasModelInfo); - EXPECT_EQ(hasModelInfo, true); - - bool isPickable; - bitStream.Read(isPickable); - EXPECT_EQ(isPickable, true); - - uint32_t physicsType; - bitStream.Read(physicsType); - EXPECT_EQ(physicsType, 2); - - NiPoint3 originalPosition; - bitStream.Read(originalPosition.x); - bitStream.Read(originalPosition.y); - bitStream.Read(originalPosition.z); - EXPECT_EQ(originalPosition, NiPoint3(10.0f, 20.0f, 30.0f)); - - NiQuaternion originalRotation; - bitStream.Read(originalRotation.x); - bitStream.Read(originalRotation.y); - bitStream.Read(originalRotation.z); - bitStream.Read(originalRotation.w); - EXPECT_EQ(originalRotation, NiQuaternion(4.0f, 1.0f, 2.0f, 3.0f)); // x=1, y=2, z=3, w=4 - - bool hasBehaviorInfo; - bitStream.Read(hasBehaviorInfo); - EXPECT_EQ(hasBehaviorInfo, true); - - uint32_t numBehaviors; - bitStream.Read(numBehaviors); - EXPECT_EQ(numBehaviors, 0); - - bool isPaused; - bitStream.Read(isPaused); - EXPECT_EQ(isPaused, false); - - // During initial update, should write an additional false for model editing info - bool hasModelEditingInfo; - bitStream.Read(hasModelEditingInfo); - EXPECT_EQ(hasModelEditingInfo, false); -} - -/** - * Test ModelComponent getters and setters - */ -TEST_F(ModelTest, ModelComponentGettersSettersTest) { - // Test position - NiPoint3 testPosition(100.0f, 200.0f, 300.0f); - modelComponent->SetPosition(testPosition); - EXPECT_EQ(modelComponent->GetOriginalPosition(), testPosition); - - // Test rotation - NiQuaternion testRotation(5.0f, 6.0f, 7.0f, 8.0f); - modelComponent->SetRotation(testRotation); - EXPECT_EQ(modelComponent->GetOriginalRotation(), testRotation); - - // Test speed - modelComponent->SetSpeed(5.5f); - // Note: GetSpeed() method doesn't exist in the header, but we can verify the setter works - - // Test interact - modelComponent->RemoveInteract(); // Remove the one we added in SetUp - // Test that isPickable becomes false when no interactions - bitStream.Reset(); - modelComponent->Serialize(bitStream, false); - - // Skip itemcomponent data - bool hasItemComponent; - bitStream.Read(hasItemComponent); - LWOOBJID userModelID; - bitStream.Read(userModelID); - int extraInfo; - bitStream.Read(extraInfo); - bool hasExtraItemData; - bitStream.Read(hasExtraItemData); - - // Check model component - bool hasModelInfo; - bitStream.Read(hasModelInfo); - bool isPickable; - bitStream.Read(isPickable); - EXPECT_EQ(isPickable, false); // Should be false now -} \ No newline at end of file