diff --git a/dGame/UserManager.cpp b/dGame/UserManager.cpp index 15fbc2d6..87bbfc90 100644 --- a/dGame/UserManager.cpp +++ b/dGame/UserManager.cpp @@ -514,7 +514,7 @@ void UserManager::RenameCharacter(const SystemAddress& sysAddr, Packet* packet) return; } - if (!Database::Get()->GetCharacterInfo(newName)) { + if (!Database::Get()->IsNameInUse(newName)) { if (autoRejectNames) { Database::Get()->SetCharacterName(objectID, newName); LOG("Character %s auto-renamed to preapproved name %s due to mute", character->GetName().c_str(), newName.c_str());