diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 0577511b..b53dd1bc 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -921,7 +921,7 @@ void Entity::WriteLDFData(const std::vector& ldf, RakNet::BitStrea } // Now write it to the main bitstream - outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1 + sizeof(uint32_t)); + outBitStream.Write(settingStream.GetNumberOfBytesUsed() + 1 + sizeof(uint32_t)); outBitStream.Write(0); //no compression used outBitStream.Write(numberOfValidKeys); outBitStream.Write(settingStream);