diff --git a/docs/IssueTracker.md b/docs/IssueTracker.md
index 40eb17bca..a6f8690e1 100644
--- a/docs/IssueTracker.md
+++ b/docs/IssueTracker.md
@@ -8,36 +8,36 @@ State: **done** = fixed on this branch, needs an in-game check; **partial** = pa
| Issue | Title | State | Commits |
|---|---|---|---|
-| 159 | BUG: Brick-by-brick models are deleted instead of put away | done | `499fb51a` fix: brick by brick and model placement work the way the client expects |
-| 185 | BUG: Assembly Engineer Fortress Knockback | partial | `46f6d56c` feat: server side knockback for AI moved objects |
-| 225 | ENH: "bind_ip" config option | done | `c4cdf717` feat: bind_ip setting for the server sockets |
-| 257 | EH: Crux Prime shields stun instead of knockback | done | `46f6d56c` feat: server side knockback for AI moved objects |
-| 536 | BUG: Pet Bouncer incomplete implementation | done | `5a755f12` fix(pets): pet bouncers wait for the owner and cost imagination
`71cdcb49` wire: add the Help game message |
-| 537 | BUG: Pet Digs missing interaction step and imagination cost | done | `e6ed1e61` fix(pets): pet digs wait for the owner and cost imagination
`71cdcb49` wire: add the Help game message |
-| 539 | BUG: Client thinks pet is active after automatically de-spawning | done | `cfa0ef83` fix(pets): the backpack lets go of a pet that went away on its own |
-| 546 | BUG: (Most?) spawned Pets don't play their summoning/hibernating Animation/VFX/Audio | done | `ebbb5994` fix(pets): summoned pets play their spawn animation and effect |
-| 547 | BUG: Pet Taming Mini-Game uses poor/invalid positions | done | `647b78eb` fix(pets): place the taming minigame where live did |
-| 596 | BUG: Crux Prime Computer does not respawn if it is killed by an Area of Effect attack | done | `46d7e1f0` fix: Crux Prime dropship computer respawns and no longer crashes |
-| 636 | BUG: Reputation system not working correctly on Properties | done | `f402aff6` feat: property reputation from visitors, resistant to farming |
-| 637 | BUG: Today's Top Properties not showing any properties | done | `f402aff6` feat: property reputation from visitors, resistant to farming |
-| 639 | ENH: Implement saving checks to prevent overwriting of saves | done | `5b407b8f` feat: refuse stale character saves with a save generation |
-| 691 | Tracking Issue: Hardcoded Content | partial | `1f9cf3f9` refactor: modular build items and root part come from ModularBuildComponent
`3154b300` refactor: power-up statistics come from the power-up's pickup skill
`aac8132f` refactor: item set passive abilities come from the CDClient and item scripts |
-| 746 | Tracking Issue: Missing Scripts | partial | `6230cd06` feat: add missing force field, jetpack NPC and Skullkin volume scripts |
-| 764 | BUG: Driving the wrong way does not warp you back | done | `3ad0e9f4` fix(racing): put racers going the wrong way back on the track |
-| 943 | ENH: Add config option for charging property rent | done | `52cb2bf3` feat: optional property rent |
-| 960 | ENH: Make use of `minNumRequired` when deleting items | done | `f66c6763` feat(inventory): enforce DeletionRestrictions when deleting items |
-| 1021 | BUG: Crux Prime daily mission objectives for smashables don't always complete | partial | `c274b72b` fix: Skullkin drill credits the player who breaks it |
-| 1113 | ENH: Add data validation to user editable strings in .ini's | partial | `3b40e979` fix: ignore whitespace around config keys and values |
-| 1127 | BUG: Enemies at Cavalry Hill take 1 damage from too far away on spawn | done | `9ed60f7e` fix: filter physics volumes like the client's collision groups |
-| 1129 | BUG: Vendor selling window does not replicate live behavior | done | `b5084b53` fix(vendor): keep 27 buyback items and drop the oldest |
-| 1179 | BUG: enemies aren't affected by speed alterations | done | `a48c92cc` fix: slows and speed buffs change enemy movement speed |
-| 1332 | ENH: make saving code safer | partial | `d57d4452` fix: read character flags the way they are written again
`7bfd793b` fix: character xml load and save no longer crash on bad data |
-| 1428 | BUG: enemies, summons etc stay aggro'd onto other entities that have died | done | `0f35cf44` fix: enemies and summons drop targets that have died |
-| 1563 | ENH: Admin defined "contraband" detection and removal | done | `0285ed9f` feat: contraband list with flagging and optional removal |
-| 1565 | BUG: Removing Brick from Property | done | `499fb51a` fix: brick by brick and model placement work the way the client expects |
-| 1632 | BUG: Getting kicked/disconnected while in Brick-By-Brick building mode causes the currently selected model to be wiped | done | `499fb51a` fix: brick by brick and model placement work the way the client expects
`3cb208f5` feat(db): bbb_autosave table for the client's BBB autosave |
-| 1971 | BUG: Avant Gardens Survival boundary incorrectly triggers | partial | `9ed60f7e` fix: filter physics volumes like the client's collision groups |
-| 2035 | BUG: Unbounded AMF3 associative-array entries use predictable hashing (potential HashDoS) | done | `e7068ae6` fix: bound AMF3 decoding and stop hashing client keys |
+| 159 | BUG: Brick-by-brick models are deleted instead of put away | done | `6ce261c5` fix: brick by brick and model placement work the way the client expects |
+| 185 | BUG: Assembly Engineer Fortress Knockback | partial | `2d76c81b` feat: server side knockback for AI moved objects |
+| 225 | ENH: "bind_ip" config option | done | `e36f894f` feat: bind_ip setting for the server sockets |
+| 257 | EH: Crux Prime shields stun instead of knockback | done | `2d76c81b` feat: server side knockback for AI moved objects |
+| 536 | BUG: Pet Bouncer incomplete implementation | done | `4b13c98f` fix(pets): pet bouncers wait for the owner and cost imagination
`bcc47ca2` wire: add the Help game message |
+| 537 | BUG: Pet Digs missing interaction step and imagination cost | done | `eb7370ba` fix(pets): pet digs wait for the owner and cost imagination
`bcc47ca2` wire: add the Help game message |
+| 539 | BUG: Client thinks pet is active after automatically de-spawning | done | `f53ca094` fix(pets): the backpack lets go of a pet that went away on its own |
+| 546 | BUG: (Most?) spawned Pets don't play their summoning/hibernating Animation/VFX/Audio | done | `d1e0f215` fix(pets): summoned pets play their spawn animation and effect |
+| 547 | BUG: Pet Taming Mini-Game uses poor/invalid positions | done | `6819c670` fix(pets): place the taming minigame where live did |
+| 596 | BUG: Crux Prime Computer does not respawn if it is killed by an Area of Effect attack | done | `b3166865` fix: Crux Prime dropship computer respawns and no longer crashes |
+| 636 | BUG: Reputation system not working correctly on Properties | done | `d95eab12` feat: property reputation from visitors, resistant to farming |
+| 637 | BUG: Today's Top Properties not showing any properties | done | `d95eab12` feat: property reputation from visitors, resistant to farming |
+| 639 | ENH: Implement saving checks to prevent overwriting of saves | done | `341ce89a` feat: refuse stale character saves with a save generation |
+| 691 | Tracking Issue: Hardcoded Content | partial | `fec4159e` refactor: modular build items and root part come from ModularBuildComponent
`d4a1a993` refactor: power-up statistics come from the power-up's pickup skill
`e44eaf18` refactor: item set passive abilities come from the CDClient and item scripts |
+| 746 | Tracking Issue: Missing Scripts | partial | `4ad7ddd9` feat: add missing force field, jetpack NPC and Skullkin volume scripts |
+| 764 | BUG: Driving the wrong way does not warp you back | done | `6febb6d6` fix(racing): put racers going the wrong way back on the track |
+| 943 | ENH: Add config option for charging property rent | done | `680615ba` feat: optional property rent |
+| 960 | ENH: Make use of `minNumRequired` when deleting items | done | `02108055` feat(inventory): enforce DeletionRestrictions when deleting items |
+| 1021 | BUG: Crux Prime daily mission objectives for smashables don't always complete | partial | `b9d5ef99` fix: Skullkin drill credits the player who breaks it |
+| 1113 | ENH: Add data validation to user editable strings in .ini's | partial | `040d7ec0` fix: ignore whitespace around config keys and values |
+| 1127 | BUG: Enemies at Cavalry Hill take 1 damage from too far away on spawn | done | `5d3c2e6f` fix: filter physics volumes like the client's collision groups |
+| 1129 | BUG: Vendor selling window does not replicate live behavior | done | `c759bd1a` fix(vendor): keep 27 buyback items and drop the oldest |
+| 1179 | BUG: enemies aren't affected by speed alterations | done | `86ee6de5` fix: slows and speed buffs change enemy movement speed |
+| 1332 | ENH: make saving code safer | partial | `4443d981` fix: read character flags the way they are written again
`d671d266` fix: character xml load and save no longer crash on bad data |
+| 1428 | BUG: enemies, summons etc stay aggro'd onto other entities that have died | done | `363e02e9` fix: enemies and summons drop targets that have died |
+| 1563 | ENH: Admin defined "contraband" detection and removal | done | `b2403b09` feat: contraband list with flagging and optional removal |
+| 1565 | BUG: Removing Brick from Property | done | `6ce261c5` fix: brick by brick and model placement work the way the client expects |
+| 1632 | BUG: Getting kicked/disconnected while in Brick-By-Brick building mode causes the currently selected model to be wiped | done | `6ce261c5` fix: brick by brick and model placement work the way the client expects
`9256b31b` feat(db): bbb_autosave table for the client's BBB autosave |
+| 1971 | BUG: Avant Gardens Survival boundary incorrectly triggers | partial | `5d3c2e6f` fix: filter physics volumes like the client's collision groups |
+| 2035 | BUG: Unbounded AMF3 associative-array entries use predictable hashing (potential HashDoS) | done | `8a2ccb1a` fix: bound AMF3 decoding and stop hashing client keys |
## Waiting on other work