diff --git a/dAuthServer/AuthServer.cpp b/dAuthServer/AuthServer.cpp index 9621f683..a9f02f53 100644 --- a/dAuthServer/AuthServer.cpp +++ b/dAuthServer/AuthServer.cpp @@ -83,7 +83,7 @@ int main(int argc, char** argv) { if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients")); if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str()); - Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth); + Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Auth, Game::config); //Run it until server gets a kill message from Master: auto t = std::chrono::high_resolution_clock::now(); diff --git a/dChatServer/ChatServer.cpp b/dChatServer/ChatServer.cpp index e0073747..e3c6d6e9 100644 --- a/dChatServer/ChatServer.cpp +++ b/dChatServer/ChatServer.cpp @@ -103,7 +103,7 @@ int main(int argc, char** argv) { if (config.GetValue("max_clients") != "") maxClients = std::stoi(config.GetValue("max_clients")); if (config.GetValue("port") != "") ourPort = std::atoi(config.GetValue("port").c_str()); - Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat); + Game::server = new dServer(config.GetValue("external_ip"), ourPort, 0, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::Chat, Game::config); Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf")))); diff --git a/dGame/dUtilities/SlashCommandHandler.cpp b/dGame/dUtilities/SlashCommandHandler.cpp index 60862c1a..9b37d4b8 100644 --- a/dGame/dUtilities/SlashCommandHandler.cpp +++ b/dGame/dUtilities/SlashCommandHandler.cpp @@ -1778,6 +1778,7 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit scriptedActivityComponent->ReloadConfig(); } + Game::server->UpdateBandwidthLimit(); ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!"); } diff --git a/dMasterServer/MasterServer.cpp b/dMasterServer/MasterServer.cpp index 0329d9a0..4acb9b26 100644 --- a/dMasterServer/MasterServer.cpp +++ b/dMasterServer/MasterServer.cpp @@ -216,7 +216,7 @@ int main(int argc, char** argv) { if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients")); if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port")); - Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master); + Game::server = new dServer(Game::config->GetValue("external_ip"), ourPort, 0, maxClients, true, false, Game::logger, "", 0, ServerType::Master, Game::config); //Query for the database for a server labeled "master" auto* masterLookupStatement = Database::CreatePreppedStmt("SELECT id FROM `servers` WHERE `name` = 'master'"); diff --git a/dNet/dServer.cpp b/dNet/dServer.cpp index c46b156c..481667b8 100644 --- a/dNet/dServer.cpp +++ b/dNet/dServer.cpp @@ -2,6 +2,7 @@ #include "dServer.h" #include "dNetCommon.h" #include "dLogger.h" +#include "dConfig.h" #include "RakNetworkFactory.h" #include "MessageIdentifiers.h" @@ -35,7 +36,7 @@ public: } } ReceiveDownloadCompleteCB; -dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, unsigned int zoneID) { +dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, unsigned int zoneID) { mIP = ip; mPort = port; mZoneID = zoneID; @@ -50,6 +51,7 @@ dServer::dServer(const std::string& ip, int port, int instanceID, int maxConnect mNetIDManager = nullptr; mReplicaManager = nullptr; mServerType = serverType; + mConfig = config; //Attempt to start our server here: mIsOkay = Startup(); @@ -181,7 +183,7 @@ bool dServer::Startup() { if (mIsInternal) { mPeer->SetIncomingPassword("3.25 DARKFLAME1", 15); } else { - //mPeer->SetPerConnectionOutgoingBandwidthLimit(800000); //100Kb/s + UpdateBandwidthLimit(); mPeer->SetIncomingPassword("3.25 ND1", 8); } @@ -191,6 +193,11 @@ bool dServer::Startup() { return true; } +void dServer::UpdateBandwidthLimit() { + auto newBandwidth = mConfig->GetValue("maximum_outgoing_bandwidth"); + mPeer->SetPerConnectionOutgoingBandwidthLimit(!newBandwidth.empty() ? std::stoi(newBandwidth) : 0); +} + void dServer::Shutdown() { if (mPeer) { mPeer->Shutdown(1000); diff --git a/dNet/dServer.h b/dNet/dServer.h index 264932ee..0fbdecce 100644 --- a/dNet/dServer.h +++ b/dNet/dServer.h @@ -5,6 +5,7 @@ #include "NetworkIDManager.h" class dLogger; +class dConfig; enum class ServerType : uint32_t { Master, @@ -17,7 +18,7 @@ class dServer { public: // Default constructor should only used for testing! dServer() {}; - dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, unsigned int zoneID = 0); + dServer(const std::string& ip, int port, int instanceID, int maxConnections, bool isInternal, bool useEncryption, dLogger* logger, const std::string masterIP, int masterPort, ServerType serverType, dConfig* config, unsigned int zoneID = 0); ~dServer(); Packet* ReceiveFromMaster(); @@ -42,6 +43,7 @@ public: const int GetInstanceID() const { return mInstanceID; } ReplicaManager* GetReplicaManager() { return mReplicaManager; } void UpdateReplica(); + void UpdateBandwidthLimit(); int GetPing(const SystemAddress& sysAddr) const; int GetLatestPing(const SystemAddress& sysAddr) const; @@ -58,6 +60,7 @@ private: private: dLogger* mLogger = nullptr; + dConfig* mConfig = nullptr; RakPeerInterface* mPeer = nullptr; ReplicaManager* mReplicaManager = nullptr; NetworkIDManager* mNetIDManager = nullptr; diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index b4be7511..acd38ad3 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -208,7 +208,7 @@ int main(int argc, char** argv) { LootGenerator::Instance(); Game::chatFilter = new dChatFilter(Game::assetManager->GetResPath().string() + "/chatplus_en_us", bool(std::stoi(config.GetValue("dont_generate_dcf")))); - Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, zoneID); + Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, zoneID); //Connect to the chat server: int chatPort = 1501; diff --git a/resources/sharedconfig.ini b/resources/sharedconfig.ini index 847a6b7c..439ffe2f 100644 --- a/resources/sharedconfig.ini +++ b/resources/sharedconfig.ini @@ -25,3 +25,6 @@ dump_folder= # The location of the client # Either the folder with /res or with /client and /versions client_location= + +# The maximum outgoing bandwidth in bits +maximum_outgoing_bandwidth=80000