diff --git a/dCommon/dEnums/dCommonVars.h b/dCommon/dEnums/dCommonVars.h index f3d02bf7..68339032 100644 --- a/dCommon/dEnums/dCommonVars.h +++ b/dCommon/dEnums/dCommonVars.h @@ -12,7 +12,10 @@ typedef int RESTICKET; +// These are the same define, but they mean two different things in different contexts +// so a different define to distinguish what calculation is happening will help clarity. #define FRAMES_TO_MS(x) 1000 / x +#define MS_TO_FRAMES(x) 1000 / x //=========== FRAME TIMINGS =========== constexpr uint32_t highFramerate = 60; diff --git a/dWorldServer/PerformanceManager.cpp b/dWorldServer/PerformanceManager.cpp index 66dcb615..19f38d00 100644 --- a/dWorldServer/PerformanceManager.cpp +++ b/dWorldServer/PerformanceManager.cpp @@ -79,10 +79,10 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) { m_CurrentProfile = pair->second; } -uint32_t PerformanceManager::GetServerFramerate() { +uint32_t PerformanceManager::GetServerFrameDelta() { if (UserManager::Instance()->GetUserCount() == 0) { - return m_InactiveProfile.serverFramerate; + return m_InactiveProfile.serverFrameDelta; } - return m_CurrentProfile.serverFramerate; + return m_CurrentProfile.serverFrameDelta; } diff --git a/dWorldServer/PerformanceManager.h b/dWorldServer/PerformanceManager.h index 3d8517eb..c584d4ac 100644 --- a/dWorldServer/PerformanceManager.h +++ b/dWorldServer/PerformanceManager.h @@ -5,14 +5,14 @@ #include "dCommonVars.h" struct PerformanceProfile { - uint32_t serverFramerate; + uint32_t serverFrameDelta; }; class PerformanceManager { public: static void SelectProfile(LWOMAPID mapID); - static uint32_t GetServerFramerate(); + static uint32_t GetServerFrameDelta(); private: static PerformanceProfile m_CurrentProfile; diff --git a/dWorldServer/WorldServer.cpp b/dWorldServer/WorldServer.cpp index c8826efe..0ed994fe 100644 --- a/dWorldServer/WorldServer.cpp +++ b/dWorldServer/WorldServer.cpp @@ -232,7 +232,7 @@ int main(int argc, char** argv) { bool ready = false; uint32_t framesSinceMasterStatus = 0; uint32_t framesSinceShutdownSequence = 0; - uint32_t currentFramerate = highFrameDelta; + uint32_t currentFramerate = highFramerate; uint32_t ghostingStepCount = 0; auto ghostingLastTime = std::chrono::high_resolution_clock::now(); @@ -287,6 +287,14 @@ int main(int argc, char** argv) { } } + uint32_t currentFrameDelta = highFrameDelta; + // These values are adjust them selves to the current framerate should it update. + uint32_t logFlushTime = 15 * currentFramerate; // 15 seconds in frames + uint32_t shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames + uint32_t noMasterConnectionTimeout = 5 * currentFramerate; // 5 seconds in frames + uint32_t chatReconnectionTime = 30 * currentFramerate; // 30 seconds in frames + uint32_t saveTime = 10 * 60 * currentFramerate; // 10 minutes in frames + uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames while (true) { Metrics::StartMeasurement(MetricVariable::Frame); Metrics::StartMeasurement(MetricVariable::GameLoop); @@ -299,24 +307,37 @@ int main(int argc, char** argv) { const auto occupied = UserManager::Instance()->GetUserCount() != 0; + uint32_t newFrameDelta = currentFrameDelta; if (!ready) { - currentFramerate = highFrameDelta; + newFrameDelta = highFrameDelta; } else { - currentFramerate = PerformanceManager::GetServerFramerate(); + newFrameDelta = PerformanceManager::GetServerFrameDelta(); + } + + // Update to the new framerate + if (newFrameDelta != currentFrameDelta) { + currentFrameDelta = newFrameDelta; + currentFramerate = MS_TO_FRAMES(newFrameDelta); + Game::logger->LogDebug("WorldServer", "Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate); + logFlushTime = 15 * currentFramerate; // 15 seconds in frames + shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames + noMasterConnectionTimeout = 5 * currentFramerate; // 5 seconds in frames + chatReconnectionTime = 30 * currentFramerate; // 30 seconds in frames + saveTime = 10 * 60 * currentFramerate; // 10 minutes in frames + sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames } //Warning if we ran slow - if (deltaTime > currentFramerate) { - Game::logger->Log("WorldServer", "We're running behind, dT: %f > %f (framerate)", deltaTime, currentFramerate); + if (deltaTime > currentFrameDelta) { + Game::logger->Log("WorldServer", "We're running behind, dT: %f > %f (framerate %i)", deltaTime, currentFrameDelta, currentFramerate); } //Check if we're still connected to master: if (!Game::server->GetIsConnectedToMaster()) { framesSinceMasterDisconnect++; - uint32_t framesToWaitForMaster = ready ? 10 : 200; - if (framesSinceMasterDisconnect >= framesToWaitForMaster && !Game::shouldShutdown) { - Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", framesToWaitForMaster); + if (framesSinceMasterDisconnect >= noMasterConnectionTimeout && !Game::shouldShutdown) { + Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", noMasterConnectionTimeout); Game::shouldShutdown = true; } } else framesSinceMasterDisconnect = 0; @@ -325,8 +346,7 @@ int main(int argc, char** argv) { if (!chatConnected) { framesSinceChatDisconnect++; - // Attempt to reconnect every 30 seconds. - if (framesSinceChatDisconnect >= 2000) { + if (framesSinceChatDisconnect >= chatReconnectionTime) { framesSinceChatDisconnect = 0; Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8); @@ -403,7 +423,7 @@ int main(int argc, char** argv) { Metrics::EndMeasurement(MetricVariable::UpdateReplica); //Push our log every 15s: - if (framesSinceLastFlush >= 1000) { + if (framesSinceLastFlush >= logFlushTime) { Game::logger->Flush(); framesSinceLastFlush = 0; } else framesSinceLastFlush++; @@ -420,7 +440,7 @@ int main(int argc, char** argv) { } //Save all connected users every 10 minutes: - if (framesSinceLastUsersSave >= 40000 && zoneID != 0) { + if (framesSinceLastUsersSave >= saveTime && zoneID != 0) { UserManager::Instance()->SaveAllActiveCharacters(); framesSinceLastUsersSave = 0; @@ -430,7 +450,7 @@ int main(int argc, char** argv) { } else framesSinceLastUsersSave++; //Every 10 min we ping our sql server to keep it alive hopefully: - if (framesSinceLastSQLPing >= 40000) { + if (framesSinceLastSQLPing >= sqlPingTime) { //Find out the master's IP for absolutely no reason: std::string masterIP; uint32_t masterPort; @@ -451,7 +471,7 @@ int main(int argc, char** argv) { Metrics::StartMeasurement(MetricVariable::Sleep); - t += std::chrono::milliseconds(currentFramerate); + t += std::chrono::milliseconds(currentFrameDelta); std::this_thread::sleep_until(t); Metrics::EndMeasurement(MetricVariable::Sleep);