diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index fd1752eb9..c06b0ab41 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "RollerComponent.h" #include "GateRushComponent.h" #include "FactionTriggerComponent.h" #include "RocketLandingComponent.h" @@ -1092,6 +1093,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::ROLLER: { + // LWORollerComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROLLER, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/RollerComponent.h b/dGame/dComponents/RollerComponent.h new file mode 100644 index 000000000..0cd64106b --- /dev/null +++ b/dGame/dComponents/RollerComponent.h @@ -0,0 +1,17 @@ +#ifndef ROLLERCOMPONENT_H +#define ROLLERCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Roller, as the client's LWORollerComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class RollerComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ROLLER; + + RollerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // ROLLERCOMPONENT_H