From 0c8411dffa4edeae070eb8ea42d251b71c4175e2 Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Fri, 20 Mar 2026 13:06:05 -0500 Subject: [PATCH] Update dGame/dUtilities/SlashCommands/DEVGMCommands.cpp Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> --- dGame/dUtilities/SlashCommands/DEVGMCommands.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp b/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp index 48c6d153..665a94b2 100644 --- a/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp +++ b/dGame/dUtilities/SlashCommands/DEVGMCommands.cpp @@ -2078,12 +2078,13 @@ namespace DEVGMCommands { // Skip invalid scenes (scene ID 0 typically means no scene) if (sceneID == 0) continue; - // Calculate world position (same as GenerateTerrainMesh) - const float worldX = ((i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor; - const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor; - const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor; - - NiPoint3 spawnPos(worldX, worldY, worldZ); EntityInfo info; + // Calculate world position (same as GenerateTerrainMesh) + const float worldX = ((i) + (chunk.offsetX / chunk.scaleFactor)) * chunk.scaleFactor; + const float worldY = (y / chunk.scaleFactor) * chunk.scaleFactor; + const float worldZ = ((j) + (chunk.offsetZ / chunk.scaleFactor)) * chunk.scaleFactor; + + NiPoint3 spawnPos(worldX, worldY, worldZ); + EntityInfo info; info.lot = lot + sceneID; // to show different scenes info.pos = spawnPos; info.rot = QuatUtils::IDENTITY;