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Public release of the DLU server code!
Have fun!
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56
dDatabase/Tables/CDLootMatrixTable.h
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56
dDatabase/Tables/CDLootMatrixTable.h
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#pragma once
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// Custom Classes
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#include "CDTable.h"
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/*!
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\file CDLootMatrixTable.hpp
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\brief Contains data for the ObjectSkills table
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*/
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//! LootMatrix Struct
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struct CDLootMatrix {
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unsigned int LootMatrixIndex; //!< The Loot Matrix Index
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unsigned int LootTableIndex; //!< The Loot Table Index
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unsigned int RarityTableIndex; //!< The Rarity Table Index
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float percent; //!< The percent that this matrix is used?
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unsigned int minToDrop; //!< The minimum amount of loot from this matrix to drop
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unsigned int maxToDrop; //!< The maximum amount of loot from this matrix to drop
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unsigned int id; //!< The ID of the Loot Matrix
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unsigned int flagID; //!< ???
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UNUSED(std::string gate_version); //!< The Gate Version
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};
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//! MissionNPCComponent table
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class CDLootMatrixTable : public CDTable {
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private:
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std::vector<CDLootMatrix> entries;
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public:
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//! Constructor
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CDLootMatrixTable(void);
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//! Destructor
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~CDLootMatrixTable(void);
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//! Returns the table's name
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/*!
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\return The table name
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*/
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std::string GetName(void) const override;
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//! Queries the table with a custom "where" clause
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/*!
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\param predicate The predicate
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*/
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std::vector<CDLootMatrix> Query(std::function<bool(CDLootMatrix)> predicate);
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//! Gets all the entries in the table
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/*!
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\return The entries
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*/
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std::vector<CDLootMatrix> GetEntries(void) const;
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};
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