DarkflameServer/dGame/dComponents/RacingControlComponent.h

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#ifndef __RACINGCONTROLCOMPONENT__H__
#define __RACINGCONTROLCOMPONENT__H__
#include "ScriptedActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
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class RacingControlComponent : public ScriptedActivityComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
RacingControlComponent(Entity* parent, int32_t componentId);
};
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#endif //!__RACINGCONTROLCOMPONENT__H__