mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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71 lines
2.0 KiB
C++
71 lines
2.0 KiB
C++
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#include "NtParadoxPanelServer.h"
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#include "GameMessages.h"
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#include "MissionComponent.h"
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#include "EntityManager.h"
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#include "Character.h"
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void NtParadoxPanelServer::OnUse(Entity* self, Entity* user)
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{
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"bActive", 1, 0, user->GetObjectID(), "", user->GetSystemAddress());
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GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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self->SetVar(u"bActive", true);
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auto* missionComponent = user->GetComponent<MissionComponent>();
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const auto playerID = user->GetObjectID();
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for (const auto mission : tPlayerOnMissions)
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{
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if (missionComponent->GetMissionState(mission) != MissionState::MISSION_STATE_ACTIVE)
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{
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continue;
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}
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self->AddCallbackTimer(2, [this, self, playerID] () {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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{
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return;
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}
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const auto flag = self->GetVar<int32_t>(u"flag");
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player->GetCharacter()->SetPlayerFlag(flag, true);
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GameMessages::SendPlayAnimation(player, u"rebuild-celebrate");
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"SparkStop", 0, 0, player->GetObjectID(), "", player->GetSystemAddress());
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self->SetVar(u"bActive", false);
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});
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return;
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}
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GameMessages::SendPlayAnimation(user, shockAnim);
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const auto dir = self->GetRotation().GetRightVector();
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GameMessages::SendKnockback(user->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, {dir.x * 15, 5, dir.z * 15});
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GameMessages::SendPlayFXEffect(self, 6432, u"create", "console_sparks", LWOOBJID_EMPTY, 1.0, 1.0, true);
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self->AddCallbackTimer(2, [this, self, playerID] () {
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auto* player = EntityManager::Instance()->GetEntity(playerID);
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if (player == nullptr)
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{
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return;
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}
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"bActive", 0, 0, player->GetObjectID(), "", player->GetSystemAddress());
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GameMessages::SendStopFXEffect(self, true, "console_sparks");
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self->SetVar(u"bActive", false);
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});
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}
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