mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
51 lines
997 B
C++
51 lines
997 B
C++
|
#include "Lieutenant.h"
|
||
|
#include "SkillComponent.h"
|
||
|
#include "dZoneManager.h"
|
||
|
|
||
|
void Lieutenant::OnStartup(Entity* self)
|
||
|
{
|
||
|
auto* skillComponent = self->GetComponent<SkillComponent>();
|
||
|
|
||
|
if (skillComponent == nullptr)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
|
||
|
}
|
||
|
|
||
|
void Lieutenant::OnDie(Entity* self, Entity* killer)
|
||
|
{
|
||
|
const auto myLOT = self->GetLOT();
|
||
|
|
||
|
std::string spawnerName;
|
||
|
|
||
|
switch (myLOT)
|
||
|
{
|
||
|
case 16047:
|
||
|
spawnerName = "EarthShrine_ERail";
|
||
|
break;
|
||
|
case 16050:
|
||
|
spawnerName = "IceShrine_QBBouncer";
|
||
|
break;
|
||
|
case 16049:
|
||
|
spawnerName = "LightningShrine_LRail";
|
||
|
break;
|
||
|
default:
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const auto spawners = dZoneManager::Instance()->GetSpawnersByName(spawnerName);
|
||
|
|
||
|
if (spawners.empty())
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for (auto* spawner : spawners)
|
||
|
{
|
||
|
spawner->Reset();
|
||
|
spawner->Activate();
|
||
|
}
|
||
|
}
|