DarkflameServer/dScripts/FvFong.cpp

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#include "FvFong.h"
#include "Darkitect.h"
#include "MissionState.h"
void FvFong::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState)
{
if (missionID == 734 && missionState == MissionState::MISSION_STATE_READY_TO_COMPLETE)
{
Darkitect Baron;
Baron.Reveal(self, target);
}
}