DarkflameServer/dDatabase/Tables/CDBehaviorTemplateTable.cpp

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#include "CDBehaviorTemplateTable.h"
//! Constructor
CDBehaviorTemplateTable::CDBehaviorTemplateTable(void) {
// First, get the size of the table
unsigned int size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM BehaviorTemplate");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
// Reserve the size
this->entries.reserve(size);
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorTemplate");
while (!tableData.eof()) {
CDBehaviorTemplate entry;
entry.behaviorID = tableData.getIntField(0, -1);
entry.templateID = tableData.getIntField(1, -1);
entry.effectID = tableData.getIntField(2, -1);
auto candidateToAdd = tableData.getStringField(3, "");
auto parameter = m_EffectHandles.find(candidateToAdd);
if (parameter != m_EffectHandles.end()) {
entry.effectHandle = parameter;
} else {
entry.effectHandle = m_EffectHandles.insert(candidateToAdd).first;
}
this->entries.push_back(entry);
this->entriesMappedByBehaviorID.insert(std::make_pair(entry.behaviorID, entry));
tableData.nextRow();
}
tableData.finalize();
}
//! Destructor
CDBehaviorTemplateTable::~CDBehaviorTemplateTable(void) { }
//! Returns the table's name
std::string CDBehaviorTemplateTable::GetName(void) const {
return "BehaviorTemplate";
}
//! Queries the table with a custom "where" clause
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::Query(std::function<bool(CDBehaviorTemplate)> predicate) {
std::vector<CDBehaviorTemplate> data = cpplinq::from(this->entries)
>> cpplinq::where(predicate)
>> cpplinq::to_vector();
return data;
}
//! Gets all the entries in the table
std::vector<CDBehaviorTemplate> CDBehaviorTemplateTable::GetEntries(void) const {
return this->entries;
}
const CDBehaviorTemplate CDBehaviorTemplateTable::GetByBehaviorID(uint32_t behaviorID) {
auto entry = this->entriesMappedByBehaviorID.find(behaviorID);
if (entry == this->entriesMappedByBehaviorID.end()) {
CDBehaviorTemplate entryToReturn;
entryToReturn.behaviorID = 0;
entryToReturn.effectHandle = m_EffectHandles.end();
entryToReturn.effectID = 0;
return entryToReturn;
} else {
return entry->second;
}
}