2021-12-05 17:54:36 +00:00
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#include "NsModularBuild.h"
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#include "EntityManager.h"
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#include "Character.h"
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2022-06-23 05:19:49 +00:00
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#include "MissionComponent.h"
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2021-12-05 17:54:36 +00:00
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void NsModularBuild::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
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if (bCompleted) {
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MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
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if (mission->GetMissionState(m_MissionNum) == MissionState::MISSION_STATE_ACTIVE) {
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for (LOT mod : modules) {
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if (mod == 9516 || mod == 9517 || mod == 9518) {
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mission->ForceProgress(m_MissionNum, 1178, 1);
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}
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}
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}
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}
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}
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