DarkflameServer/dGame/dComponents/VendorComponent.cpp

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#include "VendorComponent.h"
#include <BitStream.h>
#include "Game.h"
#include "dServer.h"
#include "CDComponentsRegistryTable.h"
#include "CDVendorComponentTable.h"
#include "CDLootMatrixTable.h"
#include "CDLootTableTable.h"
#include "CDItemComponentTable.h"
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
m_HasStandardCostItems = false;
m_HasMultiCostItems = false;
SetupConstants();
RefreshInventory(true);
}
void VendorComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
outBitStream->Write(bIsInitialUpdate || m_DirtyVendor);
if (bIsInitialUpdate || m_DirtyVendor) {
outBitStream->Write(m_HasStandardCostItems);
outBitStream->Write(m_HasMultiCostItems);
}
}
void VendorComponent::OnUse(Entity* originator) {
GameMessages::SendVendorOpenWindow(m_ParentEntity, originator->GetSystemAddress());
GameMessages::SendVendorStatusUpdate(m_ParentEntity, originator->GetSystemAddress());
}
void VendorComponent::RefreshInventory(bool isCreation) {
SetHasStandardCostItems(false);
SetHasMultiCostItems(false);
//Custom code for Max vanity NPC
if (m_ParentEntity->GetLOT() == 9749 && Game::server->GetZoneID() == 1201) {
if (!isCreation) return;
SetHasStandardCostItems(true);
m_Inventory.insert({ 11909, 0 }); // Top hat w frog
m_Inventory.insert({ 7785, 0 }); // Flash bulb
m_Inventory.insert({ 12764, 0 }); // Big fountain soda
m_Inventory.insert({ 12241, 0 }); // Hot cocoa (from fb)
return;
}
m_Inventory.clear();
auto* lootMatrixTable = CDClientManager::Instance().GetTable<CDLootMatrixTable>();
std::vector<CDLootMatrix> lootMatrices = lootMatrixTable->Query([=](CDLootMatrix entry) { return (entry.LootMatrixIndex == m_LootMatrixID); });
if (lootMatrices.empty()) return;
// Done with lootMatrix table
auto* lootTableTable = CDClientManager::Instance().GetTable<CDLootTableTable>();
auto* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
for (const auto& lootMatrix : lootMatrices) {
int lootTableID = lootMatrix.LootTableIndex;
std::vector<CDLootTable> vendorItems = lootTableTable->Query([=](CDLootTable entry) { return (entry.LootTableIndex == lootTableID); });
if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
for (CDLootTable item : vendorItems) {
if (!m_HasStandardCostItems || !m_HasMultiCostItems){
auto itemComponentID = compRegistryTable->GetByIDAndType(item.itemid, eReplicaComponentType::ITEM);
auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
}
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m_Inventory.insert({ item.itemid, item.sortPriority });
}
} else {
auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
for (size_t i = 0; i < randomCount; i++) {
if (vendorItems.empty()) break;
auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
const auto& randomItem = vendorItems[randomItemIndex];
vendorItems.erase(vendorItems.begin() + randomItemIndex);
if (!m_HasStandardCostItems || !m_HasMultiCostItems){
auto itemComponentID = compRegistryTable->GetByIDAndType(randomItem.itemid, eReplicaComponentType::ITEM);
auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
}
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m_Inventory.insert({ randomItem.itemid, randomItem.sortPriority });
}
}
}
//Because I (Max) want a vendor to sell these cameras
if (m_ParentEntity->GetLOT() == 13569) {
auto randomCamera = GeneralUtils::GenerateRandomNumber<int32_t>(0, 2);
switch (randomCamera) {
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case 0:
m_Inventory.insert({ 16253, 0 }); //Grungagroid
break;
case 1:
m_Inventory.insert({ 16254, 0 }); //Hipstabrick
break;
case 2:
m_Inventory.insert({ 16204, 0 }); //Megabrixel snapshot
break;
default:
break;
}
}
// Callback timer to refresh this inventory.
m_ParentEntity->AddCallbackTimer(m_RefreshTimeSeconds, [this]() {
RefreshInventory();
}
);
EntityManager::Instance()->SerializeEntity(m_ParentEntity);
GameMessages::SendVendorStatusUpdate(m_ParentEntity, UNASSIGNED_SYSTEM_ADDRESS);
}
void VendorComponent::SetupConstants() {
auto* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
int componentID = compRegistryTable->GetByIDAndType(m_ParentEntity->GetLOT(), eReplicaComponentType::VENDOR);
auto* vendorComponentTable = CDClientManager::Instance().GetTable<CDVendorComponentTable>();
std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
if (vendorComps.empty()) return;
m_BuyScalar = vendorComps[0].buyScalar;
m_SellScalar = vendorComps[0].sellScalar;
m_RefreshTimeSeconds = vendorComps[0].refreshTimeSeconds;
m_LootMatrixID = vendorComps[0].LootMatrixIndex;
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}