DarkflameServer/dScripts/SsModularBuildServer.cpp

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#include "SsModularBuildServer.h"
#include "EntityManager.h"
#include "Character.h"
#include "MissionComponent.h"
void SsModularBuildServer::OnModularBuildExit(Entity* self, Entity* player, bool bCompleted, std::vector<LOT> modules) {
int missionNum = 1732;
if (bCompleted) {
MissionComponent* mission = static_cast<MissionComponent*>(player->GetComponent(COMPONENT_TYPE_MISSION));
Mission* rocketMission = mission->GetMission(missionNum);
if (rocketMission->GetMissionState() == MissionState::MISSION_STATE_ACTIVE) {
mission->ForceProgress(missionNum, 2478, 1);
}
}
}