DarkflameServer/dScripts/ai/WILD/WildNinjaStudent.cpp

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#include "WildNinjaStudent.h"
#include "GameMessages.h"
#include "Entity.h"
void WildNinjaStudent::OnStartup(Entity* self) {
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self->AddGroup("Ninjastuff");
GameMessages::SendPlayAnimation(self, u"bow");
}
void WildNinjaStudent::OnNotifyObject(Entity* self, Entity* sender, const std::u16string& name, int32_t param1, int32_t param2) {
if (name == u"Crane") GameMessages::SendPlayAnimation(self, u"crane");
else if (name == u"Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
else if (name == u"Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
else if (name == u"Bow") GameMessages::SendPlayAnimation(self, u"bow");
}