2023-04-09 06:10:23 +00:00
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#include "SpecialPowerupSpawner.h"
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2021-12-05 17:54:36 +00:00
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#include "GameMessages.h"
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#include "SkillComponent.h"
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#include "EntityManager.h"
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2023-03-04 07:16:37 +00:00
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#include "eReplicaComponentType.h"
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2021-12-05 17:54:36 +00:00
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2023-04-09 06:10:23 +00:00
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void SpecialPowerupSpawner::OnStartup(Entity* self) {
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2021-12-05 17:54:36 +00:00
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self->SetProximityRadius(1.5f, "powerupEnter");
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self->SetVar(u"bIsDead", false);
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}
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2023-04-09 06:10:23 +00:00
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void SpecialPowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status) {
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2023-04-09 03:07:25 +00:00
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if (name != "powerupEnter" && status != "ENTER") return;
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if (!entering->IsPlayer()) return;
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if (self->GetVar<bool>(u"bIsDead")) return;
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2021-12-05 17:54:36 +00:00
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GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
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2023-06-09 08:27:05 +00:00
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auto* skillComponent = self->GetComponent<SkillComponent>();
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2023-04-09 18:21:57 +00:00
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if (!skillComponent) return;
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2023-04-09 14:38:56 +00:00
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skillComponent->CastSkill(this->m_SkillId, entering->GetObjectID());
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2022-07-28 13:39:57 +00:00
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2021-12-05 17:54:36 +00:00
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self->SetVar(u"bIsDead", true);
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2023-04-09 03:07:25 +00:00
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self->Smash(entering->GetObjectID(), eKillType::SILENT);
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2021-12-05 17:54:36 +00:00
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}
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