DarkflameServer/dScripts/ai/AG/AgShipPlayerDeathTrigger.cpp

9 lines
279 B
C++
Raw Normal View History

#include "AgShipPlayerDeathTrigger.h"
#include "Entity.h"
void AgShipPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target) {
if (target->GetLOT() == 1 && !target->IsDead()) {
target->Smash(self->GetObjectID(), eKillType::VIOLENT, u"electro-shock-death");
}
2022-07-28 13:39:57 +00:00
}