DarkflameServer/dGame/dComponents/MinigameControlComponent.h

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#ifndef __MINIGAMECONTROLCOMPONENT__H__
#define __MINIGAMECONTROLCOMPONENT__H__
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#include "ActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
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class MinigameControlComponent : public ActivityComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINIGAME_CONTROL;
MinigameControlComponent(Entity* parent);
};
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#endif //!__MINIGAMECONTROLCOMPONENT__H__