2022-01-23 01:39:54 +00:00
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#include "FvBounceOverWall.h"
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2022-07-05 06:00:10 +00:00
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#include "MissionComponent.h"
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2022-01-23 01:39:54 +00:00
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void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
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2023-06-09 08:27:05 +00:00
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auto* missionComponent = target->GetComponent<MissionComponent>();
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2022-07-28 13:39:57 +00:00
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if (missionComponent == nullptr) return;
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2022-01-23 01:39:54 +00:00
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2022-07-28 13:39:57 +00:00
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// We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
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missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1);
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}
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