DarkflameServer/dScripts/ai/NP/NpcNpSpacemanBob.cpp

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#include "NpcNpSpacemanBob.h"
#include "DestroyableComponent.h"
#include "MissionComponent.h"
#include "eMissionState.h"
#include "eReplicaComponentType.h"
void NpcNpSpacemanBob::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
if (missionState == eMissionState::READY_TO_COMPLETE && missionID == 173) {
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auto destroyable = target->GetComponent<DestroyableComponent>();
destroyable->SetImagination(6);
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auto mission = target->GetComponent<MissionComponent>();
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mission->CompleteMission(664);
}
}