2021-12-05 17:54:36 +00:00
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#include "FvCandle.h"
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#include "MissionComponent.h"
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2022-07-05 06:00:10 +00:00
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#include "RenderComponent.h"
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2023-03-04 07:16:37 +00:00
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#include "eReplicaComponentType.h"
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2021-12-05 17:54:36 +00:00
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std::vector<int32_t> FvCandle::m_Missions = { 850, 1431, 1529, 1566, 1603 };
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void FvCandle::OnStartup(Entity* self) {
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2023-06-07 07:23:50 +00:00
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auto render = self->GetComponent<RenderComponent>();
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2021-12-05 17:54:36 +00:00
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if (render == nullptr)
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return;
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render->PlayEffect(2108, u"create", "candle_light", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
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self->SetI32(u"Smoke", static_cast<int32_t>(5));
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self->SetBoolean(u"AmHit", false);
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}
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void FvCandle::OnHit(Entity* self, Entity* attacker) {
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BlowOutCandle(self, attacker);
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}
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void FvCandle::BlowOutCandle(Entity* self, Entity* blower) {
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if (self->GetBoolean(u"AmHit"))
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return;
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2023-06-07 07:23:50 +00:00
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auto render = self->GetComponent<RenderComponent>();
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2021-12-05 17:54:36 +00:00
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if (render == nullptr)
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return;
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2022-07-28 13:39:57 +00:00
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2023-06-07 07:23:50 +00:00
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auto missionComponent = blower->GetComponent<MissionComponent>();
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2021-12-05 17:54:36 +00:00
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if (missionComponent != nullptr) {
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for (const auto mission : m_Missions) {
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missionComponent->ForceProgressTaskType(mission, 1, 1);
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}
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}
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//Update mission tasks here
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self->SetBoolean(u"AmHit", true);
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render->StopEffect("candle_light", false);
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render->PlayEffect(2109, u"create", "candle_smoke", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
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self->AddTimer("SmokeTime", self->GetI32(u"Smoke"));
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}
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void FvCandle::OnTimerDone(Entity* self, std::string timerName) {
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self->SetBoolean(u"AmHit", false);
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2023-06-07 07:23:50 +00:00
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auto render = self->GetComponent<RenderComponent>();
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2021-12-05 17:54:36 +00:00
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if (render == nullptr)
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return;
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render->StopEffect("candle_smoke", false);
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render->PlayEffect(2108, u"create", "candle_light", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
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}
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