DarkflameServer/dScripts/ai/FV/FvConsoleLeftQuickbuild.cpp

51 lines
1.4 KiB
C++
Raw Normal View History

#include "FvConsoleLeftQuickbuild.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eTerminateType.h"
#include "eRebuildState.h"
#include "Entity.h"
2022-07-28 13:39:57 +00:00
void FvConsoleLeftQuickbuild::OnStartup(Entity* self) {
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
}
2022-07-28 13:39:57 +00:00
void FvConsoleLeftQuickbuild::OnRebuildNotifyState(Entity* self, eRebuildState state) {
if (state == eRebuildState::COMPLETED) {
2022-07-28 13:39:57 +00:00
self->SetVar(u"IAmBuilt", true);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, u"ConsoleLeftUp");
2022-07-28 13:39:57 +00:00
}
} else if (state == eRebuildState::RESETTING) {
2022-07-28 13:39:57 +00:00
self->SetVar(u"IAmBuilt", false);
self->SetVar(u"AmActive", false);
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
if (!objects.empty()) {
objects[0]->NotifyObject(self, u"ConsoleLeftDown");
2022-07-28 13:39:57 +00:00
}
}
}
2022-07-28 13:39:57 +00:00
void FvConsoleLeftQuickbuild::OnUse(Entity* self, Entity* user) {
if (self->GetVar<bool>(u"AmActive")) {
return;
}
2022-07-28 13:39:57 +00:00
if (self->GetVar<bool>(u"IAmBuilt")) {
self->SetVar(u"AmActive", true);
2022-07-28 13:39:57 +00:00
const auto objects = EntityManager::Instance()->GetEntitiesInGroup("Facility");
2022-07-28 13:39:57 +00:00
if (!objects.empty()) {
objects[0]->NotifyObject(self, u"ConsoleLeftActive");
2022-07-28 13:39:57 +00:00
}
}
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}