2021-12-05 17:54:36 +00:00
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#pragma once
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#include "dCommonVars.h"
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#include "RakNetTypes.h"
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "Component.h"
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2023-03-04 07:16:37 +00:00
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#include "eReplicaComponentType.h"
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class Entity;
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enum class ePhysicsBehaviorType : int32_t;
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/**
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* Component that represents entities that are a model, e.g. collectible models and BBB models.
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*/
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2023-06-08 15:29:17 +00:00
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class ModelBehaviorComponent : public Component {
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public:
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2023-06-09 08:22:45 +00:00
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MODEL_BEHAVIOR;
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ModelBehaviorComponent(Entity* parent);
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2022-07-19 21:51:35 +00:00
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void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
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2022-07-19 21:51:35 +00:00
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/**
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* Returns the original position of the model
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* @return the original position of the model
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*/
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const NiPoint3& GetPosition() { return m_OriginalPosition; }
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/**
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* Sets the original position of the model
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* @param pos the original position to set
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*/
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void SetPosition(const NiPoint3& pos) { m_OriginalPosition = pos; m_DirtyModelInfo = true; }
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/**
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* Returns the original rotation of the model
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* @return the original rotation of the model
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*/
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const NiQuaternion& GetRotation() { return m_OriginalRotation; }
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/**
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* Sets the original rotation of the model
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* @param rot the original rotation to set
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*/
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void SetRotation(const NiQuaternion& rot) { m_OriginalRotation = rot; m_DirtyModelInfo = true; }
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private:
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/**
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* if the model info has changed
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*/
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bool m_DirtyModelInfo;
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/**
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* If the model is pickable
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*/
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bool m_IsPickable;
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/**
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* the phsyics type of the model
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*/
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ePhysicsBehaviorType m_PhysicsType;
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/**
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* The original position of the model
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*/
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NiPoint3 m_OriginalPosition;
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/**
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* The rotation original of the model
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*/
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NiQuaternion m_OriginalRotation;
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};
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