DarkflameServer/dScripts/FvHorsemenTrigger.cpp

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#include "FvHorsemenTrigger.h"
#include "EntityManager.h"
#include "MissionComponent.h"
2022-06-22 08:22:59 +00:00
#include "dLogger.h"
void FvHorsemenTrigger::OnStartup(Entity* self)
{
self->SetProximityRadius(40, "horsemenTrigger");
self->SetVar<std::vector<LWOOBJID>>(u"players", {});
}
void FvHorsemenTrigger::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
Game::logger->Log("FvHorsemenTrigger", "Proximity update\n");
if (name != "horsemenTrigger" || !entering->IsPlayer())
{
return;
}
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
const auto& iter = std::find(players.begin(), players.end(), entering->GetObjectID());
if (status == "ENTER" && iter == players.end())
{
Game::logger->Log("FvHorsemenTrigger", "Proximity enter\n");
players.push_back(entering->GetObjectID());
}
else if (status == "LEAVE" && iter != players.end())
{
Game::logger->Log("FvHorsemenTrigger", "Proximity leave\n");
players.erase(iter);
}
self->SetVar<std::vector<LWOOBJID>>(u"players", players);
}
void
FvHorsemenTrigger::OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3)
{
auto players = self->GetVar<std::vector<LWOOBJID>>(u"players");
Game::logger->Log("FvHorsemenTrigger", "Got event %s with %i players\n", args.c_str(), players.size());
if (args == "HorsemenDeath")
{
for (const auto& playerId : self->GetVar<std::vector<LWOOBJID>>(u"players"))
{
auto* player = EntityManager::Instance()->GetEntity(playerId);
if (player == nullptr)
{
continue;
}
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent == nullptr)
{
continue;
}
for (const auto missionId : m_Missions)
{
missionComponent->ForceProgressTaskType(missionId, 1, 1);
}
}
}
}