2022-08-25 20:51:22 +00:00
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#include "GfMaelstromGeyser.h"
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#include "SkillComponent.h"
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void GfMaelstromGeyser::OnStartup(Entity* self) {
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self->AddTimer(m_StartSkillTimerName, m_StartSkillTimerTime);
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self->AddTimer(m_KillSelfTimerName, m_KillSelfTimerTime);
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}
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void GfMaelstromGeyser::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == m_StartSkillTimerName) {
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2023-06-09 08:27:05 +00:00
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auto* skillComponent = self->GetComponent<SkillComponent>();
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2022-08-25 20:51:22 +00:00
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skillComponent->CalculateBehavior(m_SkillID, m_BehaviorID, LWOOBJID_EMPTY, true);
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}
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if (timerName == m_KillSelfTimerName) {
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self->Smash(LWOOBJID_EMPTY, eKillType::SILENT);
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}
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}
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