DarkflameServer/dScripts/ai/AG/AgDarkSpiderling.cpp

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#include "AgDarkSpiderling.h"
#include "BaseCombatAIComponent.h"
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void AgDarkSpiderling::OnStartup(Entity* self) {
auto* combatAI = self->GetComponent<BaseCombatAIComponent>();
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if (combatAI != nullptr) {
combatAI->SetStunImmune(true);
}
}