DarkflameServer/dGame/dComponents/DonationVendorComponent.h

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#ifndef __DONATIONVENDORCOMPONENT__H__
#define __DONATIONVENDORCOMPONENT__H__
#include "VendorComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class DonationVendorComponent : public VendorComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
DonationVendorComponent(Entity* parent);
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadConfigData() override;
void SetPercentComplete(float percentComplete){
if (m_PercentComplete == percentComplete) return;
m_PercentComplete = percentComplete;
m_DirtyDonationVendor = true;
}
void SetTotalDonated(float totalDonated){
if (m_TotalDonated == totalDonated) return;
m_TotalDonated = totalDonated;
m_DirtyDonationVendor = true;
}
void SetTotalRemaining(float totalRemaining){
if (m_TotalRemaining == totalRemaining) return;
m_TotalRemaining = totalRemaining;
m_DirtyDonationVendor = true;
}
private:
bool m_DirtyDonationVendor = false;
float m_PercentComplete = 0.0;
int32_t m_TotalDonated = 0;
int32_t m_TotalRemaining = 0;
uint32_t m_ActivityId = 0;
};
#endif //!__DONATIONVENDORCOMPONENT__H__