DarkflameServer/tests/dCommonTests/CMakeLists.txt

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set(DCOMMONTEST_SOURCES
"AMFDeserializeTests.cpp"
"Amf3Tests.cpp"
"CastUnderlyingTypeTests.cpp"
"HeaderSkipTest.cpp"
"TestCDFeatureGatingTable.cpp"
"TestLDFFormat.cpp"
"TestNiPoint3.cpp"
"TestEncoding.cpp"
"TestLUString.cpp"
"TestLUWString.cpp"
"dCommonDependencies.cpp"
)
feat: Improve console output to show packet enum names (magic_enum) (#1344) * add enum stringification functionality from third party source * squashed commit * Macros: Add test and improve speed Space macros out utilize cache locality ensure no lost functionality * moved stringify code to dCommon * Rename #defines in stringify enum tests * Revert "moved stringify code to dCommon" This reverts commit 33fa5f8d2fc273ede9fffbc15a62d9a5335ffe6a. * improve macro functionality change function handle formatting and function definition tweaks * typo fixes * moved code to dCommon/dEnums and tests to dCommonTests/dEnumsTests * initial magic_enums alternate implementation of enum stringification * deleted unused tests * reverted compile flag oopsy and fixed output types * fixed testing suite * test formatting improvement * formatting again :( * added gm string to "aborting gm!" message * Push my suggestion for CI tests. * updated magic enum test * fix test variable type * added gm test * making sure magic_enum is on a release branch * tidying up console outputs * re-implemented enum array access for performance * now it is bugged :( * nvm, working * helping out the snowflake compilers * changed return type too * optimization too * formatting too I guess because why not * being even more painfully specific * Update WorldServer.cpp to match emo's feedback * Update MagicEnumTests.cpp to use srand(time(NULL)) * Update eGameMessageType.h - formatting * Trying to fix the crash but can't actually compile the code to check on my own rn * Update WorldServer.cpp - third try at this * Update MagicEnumTests.cpp - use better macro definitions * Update MagicEnumTests.cpp - c string comparison fix * addressing all but the cmake feedback * fixed cmake to the best of my very limited ability * added tests to verify magic enum arrays are pre-sorted * updated --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 16:51:59 +00:00
add_subdirectory(dEnumsTests)
list(APPEND DCOMMONTEST_SOURCES ${DENUMS_TESTS})
# Set our executable
add_executable(dCommonTests ${DCOMMONTEST_SOURCES})
# Link needed libraries
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target_link_libraries(dCommonTests ${COMMON_LIBRARIES} dGame GTest::gtest_main)
# Copy test files to testing directory
add_subdirectory(TestBitStreams)
file(COPY ${TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# Discover the tests
gtest_discover_tests(dCommonTests)