DarkflameServer/dDatabase/GameDatabase/ITables/IGuilds.h

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2023-11-21 20:16:56 +00:00
#ifndef __IGUILDS__H__
#define __IGUILDS__H__
#include <cstdint>
#include <optional>
#include <string>
class IGuilds {
public:
struct Guild {
uint32_t id;
uint32_t owner_id;
std::string name;
std::string motd;
int64_t reputation;
};
virtual std::optional<Guild> CreateGuild(const std::string_view name, const int32_t owner_id, const uint64_t reputation) = 0;
virtual std::optional<Guild> GetGuild(const uint32_t guild_id) = 0;
virtual std::optional<Guild> GetGuildByName(const std::string_view name) = 0;
virtual bool CheckGuildNameExists(const std::string_view name) = 0;
virtual void SetMOTD(const uint32_t guild_id, const std::string_view motd) = 0;
virtual void DeleteGuild(const uint32_t guild_id) = 0;
};
#endif //!__IGUILDS__H__