DarkflameServer/dDatabase/GameDatabase/ITables/IGuildMembers.h

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2023-11-21 20:16:56 +00:00
#ifndef __IGUILDMEMBERS__H__
#define __IGUILDMEMBERS__H__
#include <cstdint>
#include <optional>
class IGuildMembers {
public:
struct GuildMember {
uint32_t id;
uint16_t rank;
};
virtual void InsertGuildMember(const uint32_t guild_id, const uint32_t member_id, const uint16_t rank = 4) = 0;
virtual void DeleteGuildMember(const uint32_t member_id) = 0;
virtual uint32_t GetMembersGuild(const uint32_t member_id) = 0;
virtual std::vector<GuildMember> GetGuildMembers(const uint32_t guild_id) = 0;
virtual bool CheckIsInGuild(const uint32_t guild_id, const uint32_t character_id) = 0;
};
#endif //!__IGUILDMEMBERS__H__