mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
32 lines
716 B
C++
32 lines
716 B
C++
|
#include "NpcCombatSkillBehavior.h"
|
|||
|
#include "BehaviorBranchContext.h"
|
|||
|
#include "BehaviorContext.h"
|
|||
|
|
|||
|
|
|||
|
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch)
|
|||
|
{
|
|||
|
context->skillTime = this->m_npcSkillTime;
|
|||
|
|
|||
|
for (auto* behavior : this->m_behaviors)
|
|||
|
{
|
|||
|
behavior->Calculate(context, bit_stream, branch);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
void NpcCombatSkillBehavior::Load()
|
|||
|
{
|
|||
|
this->m_npcSkillTime = GetFloat("npc skill time");
|
|||
|
|
|||
|
const auto parameters = GetParameterNames();
|
|||
|
|
|||
|
for (const auto& parameter : parameters)
|
|||
|
{
|
|||
|
if (parameter.first.rfind("behavior", 0) == 0)
|
|||
|
{
|
|||
|
auto* action = GetAction(parameter.second);
|
|||
|
|
|||
|
this->m_behaviors.push_back(action);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|