2022-05-18 00:12:43 +00:00
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#include "ActMine.h"
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#include "SkillComponent.h"
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#include "DestroyableComponent.h"
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2023-06-09 22:12:57 +00:00
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#include "QuickBuildComponent.h"
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2022-05-18 00:12:43 +00:00
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void ActMine::OnStartup(Entity* self) {
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self->SetVar(u"RebuildComplete", false);
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self->SetProximityRadius(MINE_RADIUS, "mineRadius");
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}
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2022-07-28 13:39:57 +00:00
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void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state) {
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2023-05-02 22:39:21 +00:00
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if (state == eRebuildState::COMPLETED) {
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2023-06-09 22:12:57 +00:00
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auto* rebuild = self->GetComponent<QuickBuildComponent>();
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2022-05-18 00:12:43 +00:00
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if (rebuild) {
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auto* builder = rebuild->GetBuilder();
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self->SetVar(u"Builder", builder->GetObjectID());
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}
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self->SetVar(u"RebuildComplete", true);
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self->SetVar(u"NumWarnings", 0);
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2023-06-17 09:39:33 +00:00
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self->AddGroup("reset");
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2022-05-18 00:12:43 +00:00
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}
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}
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void ActMine::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
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2023-06-09 08:27:05 +00:00
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auto* detroyable = self->GetComponent<DestroyableComponent>();
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2022-05-18 00:12:43 +00:00
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if (!detroyable) return;
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if (status == "ENTER" && self->GetVar<bool>(u"RebuildComplete") == true && detroyable->IsEnemy(entering)) {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
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self->AddTimer("Tick", TICK_TIME);
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}
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}
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void ActMine::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "Tick") {
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2022-07-28 13:39:57 +00:00
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if (self->GetVar<int>(u"NumWarnings") >= MAX_WARNINGS) {
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2023-06-09 08:27:05 +00:00
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auto* skill = self->GetComponent<SkillComponent>();
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2022-05-18 00:12:43 +00:00
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if (!skill) return;
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skill->CalculateBehavior(SKILL_ID, BEHAVIOR_ID, LWOOBJID_EMPTY);
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self->AddTimer("BlowedUp", BLOWED_UP_TIME);
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} else {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
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self->AddTimer("Tick", TICK_TIME);
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self->SetVar(u"NumWarnings", self->GetVar<int>(u"NumWarnings") + 1);
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}
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}
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if (timerName == "BlowedUp") {
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self->Kill(self);
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}
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2022-07-28 13:39:57 +00:00
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}
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