DarkflameServer/dGame/dComponents/BaseRacingControlComponent.h

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#ifndef __BASERACINGCONTROLCOMPONENT__H__
#define __BASERACINGCONTROLCOMPONENT__H__
#include "ScriptedActivityComponent.h"
#include "eReplicaComponentType.h"
class Entity;
class BaseRacingControlComponent : public ScriptedActivityComponent {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
BaseRacingControlComponent(Entity* parent, int32_t componentId);
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};
#endif //!__BASERACINGCONTROLCOMPONENT__H__