mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 05:57:20 +00:00
41 lines
775 B
C++
41 lines
775 B
C++
|
#include "Database.h"
|
||
|
#include "Game.h"
|
||
|
#include "dConfig.h"
|
||
|
#include "Logger.h"
|
||
|
#include "MySQLDatabase.h"
|
||
|
#include "DluAssert.h"
|
||
|
|
||
|
#pragma warning (disable:4251) //Disables SQL warnings
|
||
|
|
||
|
namespace {
|
||
|
GameDatabase* database = nullptr;
|
||
|
}
|
||
|
|
||
|
void Database::Connect() {
|
||
|
if (database) {
|
||
|
LOG("Tried to connect to database when it's already connected!");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
database = new MySQLDatabase();
|
||
|
database->Connect();
|
||
|
}
|
||
|
|
||
|
GameDatabase* Database::Get() {
|
||
|
if (!database) {
|
||
|
LOG("Tried to get database when it's not connected!");
|
||
|
Connect();
|
||
|
}
|
||
|
return database;
|
||
|
}
|
||
|
|
||
|
void Database::Destroy(std::string source) {
|
||
|
if (database) {
|
||
|
database->Destroy(source);
|
||
|
delete database;
|
||
|
database = nullptr;
|
||
|
} else {
|
||
|
LOG("Trying to destroy database when it's not connected!");
|
||
|
}
|
||
|
}
|