DarkflameServer/dGame/dComponents/MultiZoneEntranceComponent.h

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#pragma once
#include "Entity.h"
#include "Component.h"
#include "eReplicaComponentType.h"
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/**
* Component that handles the LUP/WBL rocket launchpad that can be interacted with to travel to WBL worlds.
*/
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class MultiZoneEntranceComponent final : public Component {
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public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MULTI_ZONE_ENTRANCE;
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/**
* Constructor for this component, builds the m_LUPWorlds vector
* @param parent parent that contains this component
*/
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MultiZoneEntranceComponent(Entity* parent) : Component(parent) {};
void LoadConfigData() override;
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/**
* Handles an OnUse event from some entity, preparing it for launch to some other world
* @param originator the entity that triggered the event
*/
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void OnUse(Entity* originator) override;
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/**
* Handles an OnUse event from some entity, preparing it for launch to some other world
* @param originator the entity that triggered the event
* @param index index of the world that was selected
*/
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void OnSelectWorld(Entity* originator, const uint32_t index) const;
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private:
/**
* vector of the LUP World Zone IDs, built from CDServer's LUPZoneIDs table
*/
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std::vector<LWOMAPID> m_LUPWorlds;
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};