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#ifndef __MINIGAMECONTROLCOMPONENT__H__
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#define __MINIGAMECONTROLCOMPONENT__H__
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2023-06-09 11:02:40 +00:00
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2023-06-23 15:30:03 +00:00
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#include "ActivityComponent.h"
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2023-06-09 11:02:40 +00:00
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#include "eReplicaComponentType.h"
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class Entity;
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2023-06-23 15:30:03 +00:00
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class MinigameControlComponent : public ActivityComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::MINIGAME_CONTROL;
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2023-06-27 05:39:15 +00:00
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MinigameControlComponent(Entity* parent, int32_t componentId);
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2023-06-09 11:02:40 +00:00
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};
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2023-06-23 15:30:03 +00:00
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#endif //!__MINIGAMECONTROLCOMPONENT__H__
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