DarkflameServer/dScripts/ai/FV/FvBounceOverWall.cpp

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#include "FvBounceOverWall.h"
#include "MissionComponent.h"
void FvBounceOverWall::OnCollisionPhantom(Entity* self, Entity* target) {
auto* missionComponent = target->GetComponent<MissionComponent>();
if (missionComponent == nullptr) return;
// We force progress here to the Gate Crasher mission due to an overlap in LOTs with the 'Shark Bite' missions.
missionComponent->ForceProgress(GateCrasherMissionId, GateCrasherMissionUid, 1);
}