DarkflameServer/dGame/dMission/MissionState.h

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#pragma once
#ifndef __MISSIONSTATE__H__
#define __MISSIONSTATE__H__
/**
* Represents the possible states a mission can be in
*/
enum class MissionState : int {
/**
* The mission state is unknown
*/
MISSION_STATE_UNKNOWN = -1,
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/**
* The mission is yielding rewards
*/
MISSION_STATE_REWARDING = 0,
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/**
* The mission can be accepted
*/
MISSION_STATE_AVAILABLE = 1,
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/**
* The mission has been accepted but not yet completed
*/
MISSION_STATE_ACTIVE = 2,
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/**
* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
*/
MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
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/**
* The mission has been completed
*/
MISSION_STATE_COMPLETE = 8,
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/**
* The mission is available again and has been completed before. Used for daily missions.
*/
MISSION_STATE_COMPLETE_AVAILABLE = 9,
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/**
* The mission is active and has been completed before. Used for daily missions.
*/
MISSION_STATE_COMPLETE_ACTIVE = 10,
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/**
* The mission has been completed before and has now been completed again. Used for daily missions.
*/
MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
};
#endif //!__MISSIONSTATE__H__