DarkflameServer/dScripts/NtSentinelWalkwayServer.cpp

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#include "NtSentinelWalkwayServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
2022-06-22 08:22:59 +00:00
#include "dLogger.h"
#include "MissionComponent.h"
void NtSentinelWalkwayServer::OnStartup(Entity* self)
{
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent == nullptr)
{
Game::logger->Log("NtSentinelWalkwayServer", "Failed to find PhantomPhysicsComponent\n");
return;
}
auto force = self->GetVar<int32_t>(u"force");
if (force == 0)
{
force = 115;
}
Game::logger->Log("NtSentinelWalkwayServer", "Setting force to %i\n", force);
const auto forward = self->GetRotation().GetRightVector() * -1;
phantomPhysicsComponent->SetEffectType(0); // PUSH
phantomPhysicsComponent->SetDirectionalMultiplier(force);
phantomPhysicsComponent->SetDirection(forward);
phantomPhysicsComponent->SetPhysicsEffectActive(true);
EntityManager::Instance()->SerializeEntity(self);
self->SetProximityRadius(3, "speedboost");
}
void NtSentinelWalkwayServer::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status)
{
if (name != "speedboost" || !entering->IsPlayer() || status != "ENTER")
{
return;
}
auto* player = entering;
auto* missionComponent = player->GetComponent<MissionComponent>();
if (missionComponent != nullptr)
{
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_SCRIPT, self->GetLOT());
}
}