DarkflameServer/dGame/dBehaviors/RepairBehavior.cpp

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#include "RepairBehavior.h"
#include "BehaviorBranchContext.h"
#include "DestroyableComponent.h"
#include "dpWorld.h"
#include "EntityManager.h"
#include "dLogger.h"
#include "Game.h"
#include "eReplicaComponentType.h"
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void RepairBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
auto* entity = EntityManager::Instance()->GetEntity(branch.target);
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if (entity == nullptr) {
Game::logger->Log("RepairBehavior", "Failed to find entity for (%llu)!", branch.target);
return;
}
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auto destroyable = entity->GetComponent<DestroyableComponent>();
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if (destroyable == nullptr) {
Game::logger->Log("RepairBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
return;
}
destroyable->Repair(this->m_armor);
}
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void RepairBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
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void RepairBehavior::Load() {
this->m_armor = GetInt("armor");
}