DarkflameServer/dGame/dBehaviors/DamageReductionBehavior.cpp

55 lines
1.5 KiB
C++
Raw Normal View History

#include "DamageReductionBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "DestroyableComponent.h"
2022-07-28 13:39:57 +00:00
void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
auto* target = EntityManager::Instance()->GetEntity(branch.target);
2022-07-28 13:39:57 +00:00
if (target == nullptr) {
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
return;
}
2023-06-07 07:23:50 +00:00
auto destroyable = target->GetComponent<DestroyableComponent>();
2022-07-28 13:39:57 +00:00
if (destroyable == nullptr) {
return;
}
destroyable->SetDamageReduction(m_ReductionAmount);
context->RegisterTimerBehavior(this, branch, target->GetObjectID());
}
2022-07-28 13:39:57 +00:00
void DamageReductionBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
2022-07-28 13:39:57 +00:00
void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, const LWOOBJID second) {
auto* target = EntityManager::Instance()->GetEntity(second);
2022-07-28 13:39:57 +00:00
if (target == nullptr) {
Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
return;
}
2023-06-07 07:23:50 +00:00
auto destroyable = target->GetComponent<DestroyableComponent>();
2022-07-28 13:39:57 +00:00
if (destroyable == nullptr) {
return;
}
destroyable->SetDamageReduction(0);
}
2022-07-28 13:39:57 +00:00
void DamageReductionBehavior::Load() {
this->m_ReductionAmount = GetInt("reduction_amount");
}